The June tests will be played under the current laws of the game, with the exception of the maul application guideline, which applies from 1 June (see below). Any international tournament that begins in June but overlaps into July will be played under current law.
The implementation of the package of law amendments by World Rugby Council follows detailed analysis and evaluation of union submissions by the specialist Law Review Group (LRG) which reports to the Rugby Committee. This evaluation process also featured specialist input from the Scrum Steering Group (SSG) and the Multi-Disciplinary Injury Prevention Group (MDIPG) over the past year and is the next phase of the law change process.
The main amendments are:
- The replacement of a player injured following foul play does not count as one of the allotted number of replacements available to that team
- Advantage may be played following a scrum collapse if there is no risk to player safety
- Play acting or “simulation” is specifically outlawed in the game in a move that formalises resistance to a practice that has been creeping into the game in recent years. Any player who dives or feigns injury in an effort to influence the match officials will be liable for sanction
- Teams must be ready to form a scrum within 30 seconds of the scrum being awarded, unless the referee stops the clock for an injury or another stoppage
- At a re-set scrum following a 90-degree wheel, the ball is thrown in by the team that previously threw it in rather than the team not in possession
- The scrum-half of the team not in possession at a scrum may not move into the space between the flanker and number eight
- When the ball has been at the number eight’s feet in a stationary scrum for 3-5 seconds, the referee will call “use it” and the attacking team must use the ball immediately
In addition, an important maul law application guideline, that has been in place in the southern hemisphere since 1 January, will be enforced in the north from 1 June. Specifically, the ball can be moved backwards hand-to-hand once the maul has formed. A player is not allowed to move or slide to the back of the maul when he is in possession of the ball and the ripper needs to stay in contact with the jumper until they have transferred the ball. Sanction: Penalty.